Basics
Guides
API Reference
Basics
Guides
API Reference
[12:7] extends: object
A render node drawing one or more shadows behind its single child node.
ShadowNode (Handle = null)
Creates a new
ShadowNodeby wrapping a native handle or another wrapper.
Handle is the native handle or another wrapper whose handle to adopt.toNativeHandle (Source)
Normalizes a constructor argument into a raw pointer carrier. Accepts a raw NativeHandle, a raw NativeBuffer returned from
fn.call(...), another generated wrapper exposinghandle(), or null. Returns null when the argument carries no pointer.
Source is the raw handle, raw buffer, wrapper, or null.A raw pointer carrier or null when no pointer is present.getLib ()
Returns the opened native library for this generated wrapper.
The opened native library.handle ()
Returns the wrapped NativeHandle.
The wrapped NativeHandle.isNull ()
Returns true when the wrapped handle is null.
A bool.describe ()
Returns a small string for debugging generated wrappers.
A string.asRenderNode ()
Wraps this handle as
RenderNode.
A RenderNode object.get_child ()
Retrieves the child
GskRenderNodeof the shadow @node.
get_n_shadows ()
Retrieves the number of shadows in the @node.
get_shadow (int i)
Retrieves the shadow data at the given index @i.
i is the given index.
Aussom
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Copyright 2026 Austin Lehman. All rights reserved.