Basics
Guides
API Reference
Basics
Guides
API Reference
[12:7] extends: object
A render node drawing one or more shadows behind its single child node.
GskShadowNode (child = null, shadows = null, n_shadows = null)
Creates a
GskRenderNodethat will draw a @child with the given @shadows below it.
child is The node to draw.shadows is The shadows to apply.n_shadows is number of entries in the @shadows array.toNativeHandle (Source)
Normalizes a constructor argument into a raw pointer carrier. Accepts a raw NativeHandle, a raw NativeBuffer returned from
fn.call(...), another generated wrapper exposinghandle(), or null. Returns null when the argument carries no pointer.
Source is the raw handle, raw buffer, wrapper, or null.A raw pointer carrier or null when no pointer is present.getLib ()
Returns the opened native library for this generated wrapper.
The opened native library.handle ()
Returns the wrapped NativeHandle.
The wrapped NativeHandle.isNull ()
Returns true when the wrapped handle is null.
A bool.describe ()
Returns a small string for debugging generated wrappers.
A string.asRenderNode ()
Wraps this handle as
GskRenderNode.
A GskRenderNode object.get_child ()
Retrieves the child
GskRenderNodeof the shadow @node.
the child render node.get_n_shadows ()
Retrieves the number of shadows in the @node.
the number of shadows..get_shadow (int i)
Retrieves the shadow data at the given index @i.
i is the given index.the shadow data.
Aussom
Write once. Embed everywhere.
Copyright 2026 Austin Lehman. All rights reserved.