Basics
Guides
API Reference
Basics
Guides
API Reference
[12:7] extends: object
A render node for an inset shadow.
InsetShadowNode (outline = null, color = null, dx = null, dy = null, spread = null, blur_radius = null)
Creates a
GskRenderNodethat will render an inset shadow into the box given by @outline.
outline is outline of the region containing the shadow.color is color of the shadow.dx is horizontal offset of shadow.dy is vertical offset of shadow.spread is how far the shadow spreads towards the inside.blur_radius is how much blur to apply to the shadow.toNativeHandle (Source)
Normalizes a constructor argument into a raw pointer carrier. Accepts a raw NativeHandle, a raw NativeBuffer returned from
fn.call(...), another generated wrapper exposinghandle(), or null. Returns null when the argument carries no pointer.
Source is the raw handle, raw buffer, wrapper, or null.A raw pointer carrier or null when no pointer is present.getLib ()
Returns the opened native library for this generated wrapper.
The opened native library.handle ()
Returns the wrapped NativeHandle.
The wrapped NativeHandle.isNull ()
Returns true when the wrapped handle is null.
A bool.describe ()
Returns a small string for debugging generated wrappers.
A string.asRenderNode ()
Wraps this handle as
RenderNode.
A RenderNode object.get_blur_radius ()
Retrieves the blur radius to apply to the shadow.
get_color ()
Retrieves the color of the inset shadow. The value returned by this function will not be correct if the render node was created for a non-sRGB color.
get_dx ()
Retrieves the horizontal offset of the inset shadow.
get_dy ()
Retrieves the vertical offset of the inset shadow.
get_outline ()
Retrieves the outline rectangle of the inset shadow.
get_spread ()
Retrieves how much the shadow spreads inwards.

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