Basics
Guides
API Reference
Basics
Guides
API Reference
[12:7] extends: object
A render node using a GL shader when drawing its children nodes.
GLShaderNode (Handle = null)
Creates a new
GLShaderNodeby wrapping a native handle or another wrapper.
Handle is the native handle or another wrapper whose handle to adopt.toNativeHandle (Source)
Normalizes a constructor argument into a raw pointer carrier. Accepts a raw NativeHandle, a raw NativeBuffer returned from
fn.call(...), another generated wrapper exposinghandle(), or null. Returns null when the argument carries no pointer.
Source is the raw handle, raw buffer, wrapper, or null.A raw pointer carrier or null when no pointer is present.getLib ()
Returns the opened native library for this generated wrapper.
The opened native library.handle ()
Returns the wrapped NativeHandle.
The wrapped NativeHandle.isNull ()
Returns true when the wrapped handle is null.
A bool.describe ()
Returns a small string for debugging generated wrappers.
A string.asRenderNode ()
Wraps this handle as
RenderNode.
A RenderNode object.get_args ()
Gets args for the node.
get_child (int idx)
Gets one of the children.
idx is the position of the child to get.get_n_children ()
Returns the number of children
get_shader ()
Gets shader code for the node.

Aussom
Write once. Embed everywhere.
Copyright 2026 Austin Lehman. All rights reserved.