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Basics

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API Reference

class: CrossFadeNode

[12:7] extends: object

A render node cross fading between two child nodes.

Members

  • handleObj
  • lib
  • retainedCallbacks
  • signalHandlerNames
  • signalSetterHandlers

Methods

  • CrossFadeNode (start = null, end = null, progress = null)

    Creates a GskRenderNode that will do a cross-fade between @start and

    • @end. ``
    • @p start is The start node to be drawn.
    • @p end is The node to be cross_fadeed onto the @start node.
    • @p progress is How far the fade has progressed from start to end. The value will be clamped to the range [0 ... 1].
  • toNativeHandle (Source)

    Normalizes a constructor argument into a raw pointer carrier. Accepts a raw NativeHandle, a raw NativeBuffer returned from fn.call(...), another generated wrapper exposing handle(), or null. Returns null when the argument carries no pointer.

    • @p Source is the raw handle, raw buffer, wrapper, or null.
    • @r A raw pointer carrier or null when no pointer is present.
  • getLib ()

    Returns the opened native library for this generated wrapper.

    • @r The opened native library.
  • handle ()

    Returns the wrapped NativeHandle.

    • @r The wrapped NativeHandle.
  • isNull ()

    Returns true when the wrapped handle is null.

    • @r A bool.
  • describe ()

    Returns a small string for debugging generated wrappers.

    • @r A string.
  • asRenderNode ()

    Wraps this handle as RenderNode.

    • @r A RenderNode object.
  • get_end_child ()

    Retrieves the child GskRenderNode at the end of the cross-fade.

  • get_progress ()

    Retrieves the progress value of the cross fade.

  • get_start_child ()

    Retrieves the child GskRenderNode at the beginning of the cross-fade.