Basics
Guides
API Reference
Basics
Guides
API Reference
[243:14] static extends: object
Generated metadata helpers for ThreadedSocketService class surfaces.
properties ()
Returns property metadata for
ThreadedSocketService.
A list.signals ()
Returns signal metadata for
ThreadedSocketService.
A list.[171:7] extends: object
Generated low-level callback wrapper for GIR callback run.
ThreadedSocketServiceRunCallback (callback Fn, UserData = null)
Creates one native callback wrapper. The wrapper owns a trampoline that converts native pointers into generated wrapper objects before invoking
Fn.
Fn is the Aussom callback implementation.UserData is retained and passed through to Fn on each invocation when provided.trampoline (nativeSelf, connection, source_object, nativeUserData)
Internal trampoline. Converts native pointer arguments into generated wrapper instances, then invokes the user's callback.
callback ()
Returns the wrapped NativeCallback.
handle ()
Returns the callback as a NativeHandle.
close ()
Closes the underlying NativeCallback.
isClosed ()
Returns true when the callback has been closed.
[22:7] extends: object
A GThreadedSocketService is a simple subclass of [class@Gio.SocketService]
that handles incoming connections by creating a worker thread and dispatching
the connection to it by emitting the [signal@Gio.ThreadedSocketService::run
signal] in the new thread. The signal handler may perform blocking I/O and
need not return until the connection is closed. The service is implemented
using a thread pool, so there is a limited amount of threads available to
serve incoming requests. The service automatically stops the
[class@Gio.SocketService] from accepting new connections when all threads are
busy. As with [class@Gio.SocketService], you may connect to
[signal@Gio.ThreadedSocketService::run], or subclass and override the default
handler.
ThreadedSocketService (max_threads = null)
Creates a new #GThreadedSocketService with no listeners. Listeners must be added with one of the #GSocketListener "add" methods.
max_threads is the maximal number of threads to execute concurrently handling incoming clients, -1 means no limit.toNativeHandle (Source)
Normalizes a constructor argument into a raw pointer carrier. Accepts a raw NativeHandle, a raw NativeBuffer returned from
fn.call(...), another generated wrapper exposinghandle(), or null. Returns null when the argument carries no pointer.
Source is the raw handle, raw buffer, wrapper, or null.A raw pointer carrier or null when no pointer is present.getLib ()
Returns the opened native library for this generated wrapper.
The opened native library.handle ()
Returns the wrapped NativeHandle.
The wrapped NativeHandle.isNull ()
Returns true when the wrapped handle is null.
A bool.describe ()
Returns a small string for debugging generated wrappers.
A string.asSocketService ()
Wraps this handle as
SocketService.
A SocketService object.connectSignal (string Name, CallbackObj)
Connects one generated callback wrapper to a named signal.
Name is the signal name.CallbackObj is the generated callback wrapper to connect.The connected handler id.disconnectSignalHandler (int HandlerId)
Disconnects one retained signal handler id.
HandlerId is the signal handler id to disconnect.None.setOnRun (callback Fn, UserData = null)
The ::run signal is emitted in a worker thread in response to an incoming connection. This thread is dedicated to handling @connection and may perform blocking IO. The signal handler need not return until the connection is closed.
Fn is the Aussom callback.Fn is called with (ThreadedSocketService Self, SocketConnection Connection, Object Source_object).UserData is retained and passed through to the generated callback wrapper when provided.The connected handler id.
Aussom
Write once. Embed everywhere.
Copyright 2026 Austin Lehman. All rights reserved.