Basics
Guides
API Reference
Basics
Guides
API Reference
[126:7] extends: object
Applications and libraries often contain binary or textual data that is
really part of the application, rather than user data. For instance
GtkBuilder .ui files,
splashscreen images, [class@Gio.Menu] markup XML, CSS files, icons, etc.
These are often shipped as files in $datadir/appname, or manually included
as literal strings in the code. The GResource API and the
glib-compile-resources program provide a
convenient and efficient alternative to this which has some nice properties.
You maintain the files as normal files, so it’s easy to edit them, but during
the build the files are combined into a binary bundle that is linked into the
executable. This means that loading the resource files are efficient (as they
are already in memory, shared with other instances) and simple (no need to
check for things like I/O errors or locate the files in the filesystem). It
also makes it easier to create relocatable applications. Resource files can
also be marked as compressed. Such files will be included in the resource
bundle in a compressed form, but will be automatically uncompressed when the
resource is used. This is very useful e.g. for larger text files that are
parsed once (or rarely) and then thrown away. Resource files can also be
marked to be preprocessed, by setting the value of the preprocess attribute
to a comma-separated list of preprocessing options. The only options
currently supported are: - xml-stripblanks which will use the
xmllint command to strip ignorable whitespace from the
XML file. For this to work, the XMLLINT environment variable must be set to
the full path to the xmllint executable, or xmllint must be in the PATH;
otherwise the preprocessing step is skipped. - to-pixdata (deprecated since
gdk-pixbuf 2.32) which will use the gdk-pixbuf-pixdata command to convert
images to the
GdkPixdata format,
which allows you to create pixbufs directly using the data inside the
resource file, rather than an (uncompressed) copy of it. For this, the
gdk-pixbuf-pixdata program must be in the PATH, or the
GDK_PIXBUF_PIXDATA environment variable must be set to the full path to the
gdk-pixbuf-pixdata executable; otherwise the resource compiler will abort.
to-pixdata has been deprecated since gdk-pixbuf 2.32, as GResource
supports embedding modern image formats just as well. Instead of using it,
embed a PNG or SVG file in your GResource. - json-stripblanks which will
use the json-glib-format command to strip
ignorable whitespace from the JSON file. For this to work, the
JSON_GLIB_FORMAT environment variable must be set to the full path to the
json-glib-format executable, or it must be in the PATH; otherwise the
preprocessing step is skipped. In addition, at least version 1.6 of
json-glib-format is required. Resource files will be exported in the
GResource namespace using the combination of the given prefix and the
filename from the file element. The alias attribute can be used to alter
the filename to expose them at a different location in the resource
namespace. Typically, this is used to include files from a different source
directory without exposing the source directory in the resource namespace, as
in the example below. Resource bundles are created by the
glib-compile-resources program which takes
an XML file that describes the bundle, and a set of files that the XML
references. These are combined into a binary resource bundle. An example
resource description: xml <?xml version="1.0" encoding="UTF-8"?> <gresources> <gresource prefix="/org/gtk/Example"> <file>data/splashscreen.png</file> <file compressed="true">dialog.ui</file> <file preprocess="xml-stripblanks">menumarkup.xml</file> <file alias="example.css">data/example.css</file> </gresource> </gresources>
This will create a resource bundle with the following files: /org/gtk/Example/data/splashscreen.png /org/gtk/Example/dialog.ui /org/gtk/Example/menumarkup.xml /org/gtk/Example/example.css Note that
all resources in the process share the same namespace, so use Java-style path
prefixes (like in the above example) to avoid conflicts. You can then use
glib-compile-resources to compile the XML to
a binary bundle that you can load with [func@Gio.Resource.load]. However,
it’s more common to use the --generate-source and --generate-header
arguments to create a source file and header to link directly into your
application. This will generate get_resource(), register_resource() and
unregister_resource() functions, prefixed by the --c-name argument passed
to glib-compile-resources. get_resource()
returns the generated GResource object. The register and unregister
functions register the resource so its files can be accessed using
[func@Gio.resources_lookup_data]. Once a GResource has been created and
registered all the data in it can be accessed globally in the process by
using API calls like [func@Gio.resources_open_stream] to stream the data or
[func@Gio.resources_lookup_data] to get a direct pointer to the data. You can
also use URIs like resource:///org/gtk/Example/data/splashscreen.png with
[iface@Gio.File] to access the resource data. Some higher-level APIs, such as
GtkApplication, will
automatically load resources from certain well-known paths in the resource
namespace as a convenience. See the documentation for those APIs for details.
There are two forms of the generated source, the default version uses the
compiler support for constructor and destructor functions (where available)
to automatically create and register the GResource on startup or library
load time. If you pass --manual-register, two functions to
register/unregister the resource are created instead. This requires an
explicit initialization call in your application/library, but it works on all
platforms, even on the minor ones where constructors are not supported.
(Constructor support is available for at least Win32, Mac OS and Linux.) Note
that resource data can point directly into the data segment of e.g. a
library, so if you are unloading libraries during runtime you need to be very
careful with keeping around pointers to data from a resource, as this goes
away when the library is unloaded. However, in practice this is not generally
a problem, since most resource accesses are for your own resources, and
resource data is often used once, during parsing, and then released. #
Overlays When debugging a program or testing a change to an installed
version, it is often useful to be able to replace resources in the program or
library, without recompiling, for debugging or quick hacking and testing
purposes. Since GLib 2.50, it is possible to use the G_RESOURCE_OVERLAYS
environment variable to selectively overlay resources with replacements from
the filesystem. It is a G_SEARCHPATH_SEPARATOR-separated list of
substitutions to perform during resource lookups. It is ignored when running
in a setuid process. A substitution has the form /org/gtk/libgtk=/home/desrt/gtk-overlay The part before the = is the
resource subpath for which the overlay applies. The part after is a
filesystem path which contains files and subdirectories as you would like to
be loaded as resources with the equivalent names. In the example above, if an
application tried to load a resource with the resource path
/org/gtk/libgtk/ui/gtkdialog.ui then GResource would check the filesystem
path /home/desrt/gtk-overlay/ui/gtkdialog.ui. If a file was found there, it
would be used instead. This is an overlay, not an outright replacement, which
means that if a file is not found at that path, the built-in version will be
used instead. Whiteouts are not currently supported. Substitutions must start
with a slash, and must not contain a trailing slash before the =. The
filesystem path after the = should ideally be absolute, but this is not
strictly required. It is possible to overlay the location of a single
resource with an individual file.
Resource (Handle = null)
Creates a new
Resourceby wrapping a native handle or another wrapper.
Handle is the native handle or another wrapper whose handle to adopt.toNativeHandle (Source)
Normalizes a constructor argument into a raw pointer carrier. Accepts a raw NativeHandle, a raw NativeBuffer returned from
fn.call(...), another generated wrapper exposinghandle(), or null. Returns null when the argument carries no pointer.
Source is the raw handle, raw buffer, wrapper, or null.A raw pointer carrier or null when no pointer is present.getLib ()
Returns the opened native library for this generated wrapper.
The opened native library.handle ()
Returns the wrapped NativeHandle.
The wrapped NativeHandle.isNull ()
Returns true when the wrapped handle is null.
A bool.describe ()
Returns a small string for debugging generated wrappers.
A string.
Aussom
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Copyright 2026 Austin Lehman. All rights reserved.