Basics
Guides
API Reference
Basics
Guides
API Reference
[13:7] extends: object
An opaque object representing an iterator which points to a certain position in an animation.
PixbufAnimationIter (Handle = null)
Creates a new
PixbufAnimationIterby wrapping a native handle or another wrapper.
Handle is the native handle or another wrapper whose handle to adopt.toNativeHandle (Source)
Normalizes a constructor argument into a raw pointer carrier. Accepts a raw NativeHandle, a raw NativeBuffer returned from
fn.call(...), another generated wrapper exposinghandle(), or null. Returns null when the argument carries no pointer.
Source is the raw handle, raw buffer, wrapper, or null.A raw pointer carrier or null when no pointer is present.getLib ()
Returns the opened native library for this generated wrapper.
The opened native library.handle ()
Returns the wrapped NativeHandle.
The wrapped NativeHandle.isNull ()
Returns true when the wrapped handle is null.
A bool.describe ()
Returns a small string for debugging generated wrappers.
A string.asObject ()
Wraps this handle as
Object.
A Object object.advance (current_time)
Possibly advances an animation to a new frame. Chooses the frame based on the start time passed to gdk_pixbuf_animation_get_iter(). @current_time would normally come from g_get_current_time(), and must be greater than or equal to the time passed to gdk_pixbuf_animation_get_iter(), and must increase or remain unchanged each time gdk_pixbuf_animation_iter_get_pixbuf() is called. That is, you can't go backward in time; animations only play forward. As a shortcut, pass
NULLfor the current time and g_get_current_time() will be invoked on your behalf. So you only need to explicitly pass @current_time if you're doing something odd like playing the animation at double speed. If this function returnsFALSE, there's no need to update the animation display, assuming the display had been rendered prior to advancing; ifTRUE, you need to call gdk_pixbuf_animation_iter_get_pixbuf() and update the display with the new pixbuf.
current_time is current time.get_delay_time ()
Gets the number of milliseconds the current pixbuf should be displayed, or -1 if the current pixbuf should be displayed forever. The
g_timeout_add()function conveniently takes a timeout in milliseconds, so you can use a timeout to schedule the next update. Note that some formats, like GIF, might clamp the timeout values in the image file to avoid updates that are just too quick. The minimum timeout for GIF images is currently 20 milliseconds.
get_pixbuf ()
Gets the current pixbuf which should be displayed. The pixbuf might not be the same size as the animation itself (gdk_pixbuf_animation_get_width(), gdk_pixbuf_animation_get_height()). This pixbuf should be displayed for gdk_pixbuf_animation_iter_get_delay_time() milliseconds. The caller of this function does not own a reference to the returned pixbuf; the returned pixbuf will become invalid when the iterator advances to the next frame, which may happen anytime you call gdk_pixbuf_animation_iter_advance(). Copy the pixbuf to keep it (don't just add a reference), as it may get recycled as you advance the iterator.
on_currently_loading_frame ()
Used to determine how to respond to the area_updated signal on #GdkPixbufLoader when loading an animation. The
::area_updatedsignal is emitted for an area of the frame currently streaming in to the loader. So if you're on the currently loading frame, you will need to redraw the screen for the updated area.

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