Basics
Guides
API Reference
Basics
Guides
API Reference
[13:7] extends: object
A GdkTexture representing image data in memory.
MemoryTexture (width = null, height = null, format = null, bytes = null, stride = null)
Creates a new texture for a blob of image data. The
GBytesmust contain
× @height pixels in the given format.width is the width of the texture.height is the height of the texture.format is the format of the data.bytes is the GBytes containing the pixel data.stride is rowstride for the data.toNativeHandle (Source)
Normalizes a constructor argument into a raw pointer carrier. Accepts a raw NativeHandle, a raw NativeBuffer returned from
fn.call(...), another generated wrapper exposinghandle(), or null. Returns null when the argument carries no pointer.
Source is the raw handle, raw buffer, wrapper, or null.A raw pointer carrier or null when no pointer is present.getLib ()
Returns the opened native library for this generated wrapper.
The opened native library.handle ()
Returns the wrapped NativeHandle.
The wrapped NativeHandle.isNull ()
Returns true when the wrapped handle is null.
A bool.describe ()
Returns a small string for debugging generated wrappers.
A string.asTexture ()
Wraps this handle as
Texture.
A Texture object.asPaintable ()
Wraps this handle as
Paintable.
A Paintable object.asIcon ()
Wraps this handle as
Icon.
A Icon object.asLoadableIcon ()
Wraps this handle as
LoadableIcon.
A LoadableIcon object.
Aussom
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Copyright 2026 Austin Lehman. All rights reserved.