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Basics

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API Reference

class: MemoryTexture

[13:7] extends: object

A GdkTexture representing image data in memory.

Members

  • handleObj
  • lib
  • retainedCallbacks
  • signalHandlerNames
  • signalSetterHandlers

Methods

  • MemoryTexture (width = null, height = null, format = null, bytes = null, stride = null)

    Creates a new texture for a blob of image data. The GBytes must contain

    • @stride × @height pixels in the given format.
    • @p width is the width of the texture.
    • @p height is the height of the texture.
    • @p format is the format of the data.
    • @p bytes is the GBytes containing the pixel data.
    • @p stride is rowstride for the data.
  • toNativeHandle (Source)

    Normalizes a constructor argument into a raw pointer carrier. Accepts a raw NativeHandle, a raw NativeBuffer returned from fn.call(...), another generated wrapper exposing handle(), or null. Returns null when the argument carries no pointer.

    • @p Source is the raw handle, raw buffer, wrapper, or null.
    • @r A raw pointer carrier or null when no pointer is present.
  • getLib ()

    Returns the opened native library for this generated wrapper.

    • @r The opened native library.
  • handle ()

    Returns the wrapped NativeHandle.

    • @r The wrapped NativeHandle.
  • isNull ()

    Returns true when the wrapped handle is null.

    • @r A bool.
  • describe ()

    Returns a small string for debugging generated wrappers.

    • @r A string.
  • asTexture ()

    Wraps this handle as Texture.

    • @r A Texture object.
  • asPaintable ()

    Wraps this handle as Paintable.

    • @r A Paintable object.
  • asIcon ()

    Wraps this handle as Icon.

    • @r A Icon object.
  • asLoadableIcon ()

    Wraps this handle as LoadableIcon.

    • @r A LoadableIcon object.