Basics
Guides
API Reference
Basics
Guides
API Reference
[14:14] static extends: object
Helper for FXGL's ParticleEmitters static catalog. Each method returns a pre-configured ParticleEmitter for a common visual effect (fire, explosion, smoke, sparks, rain, snow, etc.). Override individual fields on the returned emitter to tune.
newFireEmitter ()
Returns a pre-configured fire emitter.
A ParticleEmitter wrapper.newExplosionEmitter (int Radius)
Returns a pre-configured explosion emitter centered on the particle source. Particles travel outward to the given radius before fading out.
Radius is the explosion radius in pixels.A ParticleEmitter wrapper.newSmokeEmitter ()
Returns a pre-configured smoke emitter.
A ParticleEmitter wrapper.newSparkEmitter ()
Returns a pre-configured sparks emitter.
A ParticleEmitter wrapper.newFireEmitterWide (int Width)
Returns a pre-configured fire emitter sized to a width. Used for wall- or curtain-style fires that span a region.
Width is the emitter width in pixels.A ParticleEmitter wrapper.newImplosionEmitter ()
Returns a pre-configured implosion emitter.
A ParticleEmitter wrapper.newRainEmitter (int Width)
Returns a pre-configured rain emitter spanning the given width.
Width is the emitter width in pixels.A ParticleEmitter wrapper.
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