Basics
Guides
API Reference
Basics
Guides
API Reference
[25:7] extends: FxObj
Model3D loads a 3D model file into a JavaFX 3D scene graph. It wraps the FXyz3D importer library (org.fxyz3d.importers), which reads OBJ (.obj), Maya (.ma), and JavaFX FXML (.fxml) model files. After loading, getRoot() returns the model as a JavaFX Group you add to your scene, SubScene, or another parent. This is the JavaFX-specific model-import entry point for Aussom. Support for more formats (such as glTF) can be added to this same class later without changing how callers load and use a model. The JavaFX toolkit must be running before a model is loaded, because the importer builds live JavaFX nodes. Use it from an fx app (or after the toolkit has started).
Model3D (string Path = null)
Creates a Model3D, optionally loading a model file right away.
Path is an optional file path to load (OBJ, Maya, or FXML). When null, use load() later.load (string Path)
Loads a 3D model file, replacing any previously loaded model.
Path is a file path to an OBJ, Maya (.ma), or FXML model.this object for chaining.loadAsPoly (string Path)
Loads a 3D model file as a polygon mesh (PolygonMeshView) instead of a triangle mesh, replacing any previously loaded model. This keeps the original polygon faces, which can give smoother subdivided results.
Path is a file path to an OBJ, Maya (.ma), or FXML model.this object for chaining.getRoot ()
Returns the loaded model's root node as a JavaFX Group, ready to add to a scene, SubScene, or another parent.
A Group wrapper for the model root.getMeshNames ()
Returns the names of the meshes in the loaded model. A model whose source names no objects or groups may return an empty list.
A list of mesh name strings.getMeshView (string Name)
Returns the mesh with the given name as a MeshView wrapper, so wrapper methods (setMaterial, setDrawMode, and so on) can be called on it directly.
Name is a mesh name from getMeshNames().A MeshView wrapper, or null when the name is unknown.getMeshViews ()
Returns every mesh in the loaded model as MeshView wrappers, so wrapper methods (setMaterial, setDrawMode, and so on) can be called on each one directly.
A list of MeshView wrappers.adoptMesh (Node)
getTimeline ()
Returns the model's animation timeline when it has one.
A Timeline AussomJavaObject, or null when the model has no animation.supportedFormats ()
Returns the file-format extension filters the importer supports, for example ".obj", ".ma", "*.fxml".
A list of extension-filter strings.
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