Basics
Guides
API Reference
Basics
Guides
API Reference
[6:7] extends: object
VertexMesh wraps boofcv.struct.mesh.VertexMesh.
VertexMesh (Obj = null)
Creates or wraps a vertex mesh.
Obj is an existing mesh or null.get (string Name)
Gets a public mesh field.
Name is vertexes, texture, normals, rgb, faceVertexes, faceVertexTextures, faceVertexNormals, faceNormals, faceOffsets, or textureName.The field value.size ()
Gets mesh size.
The number of shape vertices.reset ()
Resets the mesh.
toAccess ()
Converts this mesh to polygon access.
A MeshPolygonAccess wrapper.isTextured ()
Gets whether texture coordinates are present.
True if textured.isNormals ()
Gets whether normals are present.
True if normals are present.[48:7] extends: object
MeshPolygonAccess wraps boofcv.struct.mesh.MeshPolygonAccess.
MeshPolygonAccess (object Obj)
Wraps polygon mesh access.
Obj is an existing access object.size ()
Gets polygon count.
The number of polygons.getPolygon (int Index, object Storage)
Gets a polygon.
Index is the polygon index.Storage is a DogArray of Point3D_F64.
Aussom
Write once. Embed everywhere.
Copyright 2026 Austin Lehman. All rights reserved.